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1. Suggestion to "lighten" the moderation on the forum - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: you seem to have forgotten that discussing moderation on the forums is grounds for immediete lock of a thread. CCP has very clear cut rules for forum regulation, they are neither overly strict or suppressive. Instead ...
- by The Newface - at 2015.06.04 22:59:31
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2. Suggestion to "lighten" the moderation on the forum - in Player Features and Ideas Discussion [original thread]
Current moderation on the forum is in my opinion overly strict and at the same time without any consistency. The nature of a forum about EVE is that most subjects has been touched before since there is only so much to talk about. It doesn't promo...
- by The Newface - at 2015.06.04 22:46:22
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3. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sorry but the moderation on these forums are getting silly, no wonder discussions are moving to other places. Skill remaps suggestion have nothing to do with skill punt buying for example. Why not just create one thread "future suggestions" since...
- by The Newface - at 2015.06.04 22:37:23
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4. Crazy skill point GÇ£enhancementGÇ¥ idea. - in Player Features and Ideas Discussion [original thread]
Hi, I have read concerns about the skill point system from both player and CCP. CCP where even thinking of having high skil point characters available for one time use. Players can already buy each other characters, so if you actually want a 10...
- by The Newface - at 2015.06.04 15:08:51
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5. The Shrinking Sandbox - Eve by numbers - in EVE General Discussion [original thread]
From an IT professional: The more special rules/custom conditions you have to add to a function the worse it generally behave. ItGÇÖs harder to maintain and predict. ThatGÇÖs why KIS(s) is an acronym. It worries me that this new system require so...
- by The Newface - at 2015.06.04 13:49:42
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6. Big change to MWD i missed or was not announced? - in EVE General Discussion [original thread]
Seems I confused the story one with a regular one. Nothing to see here
- by The Newface - at 2015.06.03 01:06:13
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7. Big change to MWD i missed or was not announced? - in EVE General Discussion [original thread]
Well there seems to be some confusion still, maybe on my part. According to the post GÇó 5MN Y-T8 Compact Microwarpdrive (Old Module "Limited 1MN Microwarpdrive I") [Meta Level 1 (-1); Powergrid 14; CPU 21; Activation 45; Cap Penalty -25; Signatu...
- by The Newface - at 2015.06.03 01:01:23
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8. Big change to MWD i missed or was not announced? - in EVE General Discussion [original thread]
Ok fair enough, guess I didn't pay attention. thanks
- by The Newface - at 2015.06.03 00:55:37
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9. Big change to MWD i missed or was not announced? - in EVE General Discussion [original thread]
So I just noticed something that I was not prepared for. Maybe I just missed an announcement somewhere or it was a "hidden" change. It seems MWD took a pretty massive hit today. I only checked small but the best "old" meta 4, 1nm digital booster ...
- by The Newface - at 2015.06.03 00:49:12
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10. Dread/Carrier discrepancy, Wish for triage-only RR capabilities - in Player Features and Ideas Discussion [original thread]
Yes carrier reps better then T2 logistics, you know just like T2 logistics reps better then frigs. If you feel carriers are so great fly one, nothing is preventing you from that. You will soon notice the down sides though, moving a carrier is a h...
- by The Newface - at 2015.05.05 15:32:50
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11. New Damage Control icon - April fools ? - in EVE General Discussion [original thread]
I don't mind they changing the icons, i do however thing this one is to "catching" I personally don't want allot of bright colors in my module slots.
- by The Newface - at 2015.04.02 14:08:09
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12. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Ransu Asanari wrote: Anthar Thebess wrote: BURN Stront. Something that is heavy , and hard to move. All my words NO. Stront is a painful mechanic as it exists today with POS. The burden on logistics groups to manage structures will be ev...
- by The Newface - at 2015.03.13 18:30:05
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13. Each rebalance seems to require a future rebalance - in EVE General Discussion [original thread]
Also remember statistics are the cause of all evil (well almost) It can throw you off completely if you are not very careful. Let me paint an example. LetGÇÖs assume there where a very popular ship in EVE, great tank and speed. LetGÇÖs assume th...
- by The Newface - at 2015.03.03 13:54:35
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14. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
Just don't start with BS since no one see them in null anyway
- by The Newface - at 2015.03.03 13:28:56
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15. Carrier Training Still worth It? - in EVE General Discussion [original thread]
Carriers sure. Fighters on the other hand.. well maybe down the line, I wouldn't rush it now.
- by The Newface - at 2015.03.03 13:20:33
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16. Neuromorph implant (name in progress) - in Player Features and Ideas Discussion [original thread]
I see a few who has read this but no comment, no news = good news?
- by The Newface - at 2015.02.28 17:38:31
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17. Rise's job queue: ECM - in Player Features and Ideas Discussion [original thread]
I'm not sure I even agree on that ECM is a problem. But IF it is the fix is not to make ECM useless. To ne affective at ECM you have to dedicate quite a few modules to the job, if you with a falcon could only jam someone for a few sec ECM would be...
- by The Newface - at 2015.02.27 17:06:31
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18. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
Disagree with the OP There is no need to make FW easier, low sec is dangerous places. from a in game perspective, concord has nothing to do with FW per say.
- by The Newface - at 2015.02.27 16:54:16
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19. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
I liked the original poster but I don't agree with everything. I like Crew slots as a concept, adds more planning and customization to ships. Some concepts that wont work Finding crews in different parts of space. Many of us have.. 50+ ships...
- by The Newface - at 2015.02.27 16:51:18
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20. Neuromorph implant (name in progress) - in Player Features and Ideas Discussion [original thread]
Hi, I have a simple suggestion, let us change the look of our characters to other factions. I suggest this could be done with an implant similar to the golden pod (separate slot) and that the implant could be bought for Aur. Once injected the pla...
- by The Newface - at 2015.02.27 16:33:10
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